![]() And it's just standing there creepily staring at you for a few seconds before dashing off, goading you to follow it. You open a door after you complete your first objective on the deck. It came clear out of left field and whooped the fuck out of me. The only one in that level, no build up for it, just some new creepy ass enemy talking about her babies. *First midwife encounter, which for me was in that lowest tunnel in engineering. *Those audio logs where you listen to crew members changing with the Many, with those distorted voices. Its tense atmosphere, masterful sound design (Eric Brosius is God), and attention to detail was more than enough to do the job right. ![]() SS2 was awesome in that it could be scary anytime it wanted without all the cliche cheap scares you get in most horror games.
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